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They'd fallen on hard times, finding themselves far displaced from their home and under the rule of a vile warlord. Each day he drew breath, he defied the expectations of others, and so it made sense to him that now he found himself a king.Ī century ago, during his travels, Squee had come across a nearly disbanded goblin clan living in a deep cave system. He'd spent the time since becoming simultaneously the oldest and most frequently killed goblin in Dominarian history. Granted immortality during his time as a cabin boy aboard the skyship Weatherlight, Squee had helped some of Dominaria's greatest heroes repel invading Phyrexian forces nearly four hundred years ago.
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And no goblin had been luckier than Squee. Given their lifestyle, Dominaria's goblin population persisted on a wave of sheer luck. A goblin that lives without risk is seen to have hardly lived at all. Goblins loved nothing more than explosions, open flames, and steep drops. It wasn't that goblins wanted to die it was just that all the things they did want involved a much higher than usual chance of accidental death. Spoken in the wake of a loss, its many interpretations roughly translate to, "Not me. In contrast, there is a single goblin idiom that pertains to death. Dwarven comedies often marked the end of the second act with the sudden death of a goblin supporting character. Citizens of old Benalia once said that something arrived "like death to a goblin" as a way of describing a sudden, inevitable consequence of poor choices. Multiple societies have independently developed idioms to this effect. For goblins, death is just the cost of admission. For elves, death is a long, distant appointment. For humans, death is a grim cloud on the horizon. Eventually, all mortal beings must face their end.
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